SEE A GAME [closed]

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SEE A Game is a consortium of European educational organizations committed to foster entrepreneurial attitude in a fun and challenging way. Using a set of board games, students discover the value of competing and collaborating. Relevant aspects of entrepreneurial processes are simulated and entrepreneurial attitudes are stimulated.
Entrepreneurial attitude is essential for adapting to the fast social and economic developments of our time. The target groups/beneficiaries of the educational games developed inside the project are people with entrepreneurial aspirations but playing the games will also help risk groups (e.g. unemployed and migrant people) to integrate better and faster into the European labour market.
The focus on entrepreneurial attitudes instead of on an entrepreneurial knowledge base is the major innovation of SEE A Game. Knowledge and information are not sufficient to succeed in taking charge of one’s own professional, social and personal life. Often it is the right attitude that makes the difference between failure and success.

Project Lifetime
November 2008 – October 2010

Objectives
To foster entrepreneurial attitude in a fun and challenging way, in particular using a set of board games.

Activities
As a first step SEE A Game identified key entrepreneurial competences as they relate to the diverse European environments. This research functions as a basis for the development of a game-concept designed to train essential entrepreneurial attitudes. Two educational games were then developed and tested among the target groups. Also trainers were trained.

Results
Two educational games:

:: “MENU” – Competitive Game
MENU is a competitive game designed for promoting the development of entrepreneurial attitudes and competencies. In particular, MENU focuses on the following ones:
– Assessment/Factor analysis
– Self-confidence
– Motivation
– Focusing/goal-orientation
– Taking initiative
– Out-of-the-box thinking
– Organisational competence (information, searching, planning)
– Self-reflection
– Decision making
– Problem solving
– Social competencies and empathy
– Creativity
MENU is designed for sessions with 10 to 20 persons, such as in a classroom environment, and is played in groups. It includes different challenges, that can be played over multiple sessions, and it also allows teachers to create their own challenges.

:: “FAIR” – Collaborative game
FAIR is a collaborative game designed for promoting the development of entrepreneurial attitudes and competencies. In particular, FAIR focuses on the following ones:
-Ambiguity management
-Self-confidence
-Motivation
-Focusing/goal-orientation
-Taking initiative
-Self-reflection
-Decision making
-Problem solving
-Social competences and empathy
-Creativity
FAIR is designed for sessions with 6 to 24 players, such as classroom environment, and is played in groups. It includes different variants that can be played over multiple sessions fostering reflection. With some practice, teachers can also create their own variants.

Partners
:: CVO Antwerpen-Zuid (Belgium)
:: WHL Wisschenschaftliche Hochschule Lahr (Germany)
:: GO! onderwijs van de Vlaamse Gemeenschap (Belgium)
:: Training 2000 (Italy)
:: Vidzeme Lifelong Learning Support Association (Latvia)
:: Kristiansund Opplæringssenter (Norway)
:: Supsi Scuola Universitaria Professionale della Svizzera Italiana (Switzerland)
:: Associazione seed (Switzerland)

Funders
European Commission

Links
www.seeagame.eu